Generative Art With TouchDesigner

A beginner-friendly course, containing 12 hours of content for budding digital artists

Created by SuperHi

Visit “Chapter 01 – Alla Prima”

Chapter 01 – Alla Prima

01 / 13

Welcome to the course

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02 / 13

What options are there when making generative art?

View “What options are there when making generative art?
03 / 13

What is the network graph in TouchDesigner?

View “What is the network graph in TouchDesigner?
04 / 13

Setting up a layout in TouchDesigner

View “Setting up a layout in TouchDesigner
Go to Chapter 01 – Alla Prima
Visit “Chapter 02 – Circle of Fifths”

Chapter 02 – Circle of Fifths

01 / 13

Welcome to Circle of Fifths

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02 / 13

Setting up Circle of Fifths

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03 / 13

Creating new shapes using TOPs

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04 / 13

Blending using the Composite TOP

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View “Blending using the Composite TOP
Go to Chapter 02 – Circle of Fifths
Visit “Chapter 03 – Kurinuki”

Chapter 03 – Kurinuki

01 / 12

Welcome to Kurinuki

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02 / 12

What is Kurinuki anyway?

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03 / 12

Setting up the project

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View “Setting up the project
04 / 12

Resetting the feedback loop with a Keyboard In CHOP

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View “Resetting the feedback loop with a Keyboard In CHOP
Go to Chapter 03 – Kurinuki
Visit “Homework 01 – Contort Yourself”

Homework 01 – Contort Yourself

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Visit “Chapter 04 – Vapor Trail”

Chapter 04 – Vapor Trail

01 / 14

Welcome to Vapor Trail

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02 / 14

Circle moving in a circle

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03 / 14

Changing the path and radius of the circle using CHOPs

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04 / 14

How to alter color channels with Pattern CHOPs

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View “How to alter color channels with Pattern CHOPs
Go to Chapter 04 – Vapor Trail
Visit “Chapter 05 – Xan / Xor”

Chapter 05 – Xan / Xor

01 / 10

Welcome to Xan / Xor

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02 / 10

What exactly is a SOP?

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03 / 10

How to convert 3D shapes into a 2D texture

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View “How to convert 3D shapes into a 2D texture
04 / 10

Adding extra shapes into the workspace

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View “Adding extra shapes into the workspace
Go to Chapter 05 – Xan / Xor
Visit “Chapter 06 – Peak District”

Chapter 06 – Peak District

01 / 10

Welcome to Peak District

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02 / 10

The quick and dirty version: 2D only

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View “The quick and dirty version: 2D only
03 / 10

Setting up a 3D environment

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View “Setting up a 3D environment
04 / 10

Applying a color map to a material

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View “Applying a color map to a material
Go to Chapter 06 – Peak District
Visit “Chapter 07 – Negative Space”

Chapter 07 – Negative Space

01 / 10

Welcome to Negative Space

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02 / 10

Setting up a 3D to 2D environment

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03 / 10

What is instancing?

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04 / 10

Using a Sprinkle SOP to randomly assign points

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View “Using a Sprinkle SOP to randomly assign points
Go to Chapter 07 – Negative Space
Visit “Chapter 08 – Lodestone”

Chapter 08 – Lodestone

01 / 13

Welcome to Lodestone

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02 / 13

Adding a 3D to 2D render

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03 / 13

Copy and pasting our geometry using instancing

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04 / 13

Making a particle system

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View “Making a particle system
Go to Chapter 08 – Lodestone
Visit “Homework 02 – Ball Twist”

Homework 02 – Ball Twist

Go to Homework
Visit “Chapter 09 – Trail of Dead”

Chapter 09 – Trail of Dead

01 / 12

Welcome to Trail of Dead

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02 / 12

Setting up our 3D to 2D pipeline

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View “Setting up our 3D to 2D pipeline
03 / 12

Making a point system using instancing

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04 / 12

Particles vs Points

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View “Particles vs Points
Go to Chapter 09 – Trail of Dead
Visit “Chapter 10 – Paintwork”

Chapter 10 – Paintwork

01 / 11

Welcome to Paintwork

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02 / 11

Setting up the project

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03 / 11

Converting a point system into a CHOP system

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View “Converting a point system into a CHOP system
04 / 11

Adding a brush size with noise

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View “Adding a brush size with noise
Go to Chapter 10 – Paintwork
Visit “Homework 03 – Box of Balls”

Homework 03 – Box of Balls

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Visit “Extras”

Extras

01 / 06

Long Collapse

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02 / 06

Shiny Shiny

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03 / 06

Multi Geom

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04 / 06

Looping Squares Redux

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View “Looping Squares Redux
Go to Extras