Chapter 03 – Kurinuki

What is Kurinuki anyway?

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Setting up the project

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Resetting the feedback loop with a Keyboard In CHOP

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Making a blocky displacement effect using Limit TOP

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Switching to the Nearest Pixel setting

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Compositing three noises together to get more defined textures

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Adding rotation to noise patterns

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Adding a Pattern CHOP to control displacement

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Using an S Curve CHOP to control displacement

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Variation: Using a Ramp TOP as a starting texture

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Adding a border to our artwork

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