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Chapter 08 – Lodestone
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Welcome to Lodestone
View “Welcome to Lodestone”
Adding a 3D to 2D render
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Copy and pasting our geometry using instancing
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View “Copy and pasting our geometry using instancing”
Making a particle system
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View “Making a particle system”
Adding Noise CHOPs to control turbulence
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Adding a Keyboard In CHOP to reset particles
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Using velocity to rotate shapes
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Adding a surface attractor
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Rotating the whole geometry
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Adding a material and ramp
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Adding blur and displacement
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Variation: Depth maps
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Variation: Shape changes
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