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Chapter 09 – Trail of Dead
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Welcome to Trail of Dead
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Setting up our 3D to 2D pipeline
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Making a point system using instancing
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Particles vs Points
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Adding CHOPs to control turbulence
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Adding a random color to each point
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Adding a feedback loop to get a trail
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What is deconstruction?
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Adding a CHOP system
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Adding color using a Ramp TOP
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Variation: Adding a scale based on a Ramp TOP
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Variation: Adding boxes
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