Chapter 09 – Trail of Dead

Welcome to Trail of Dead

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Setting up our 3D to 2D pipeline

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Making a point system using instancing

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Particles vs Points

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Adding CHOPs to control turbulence

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Adding a random color to each point

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Adding a feedback loop to get a trail

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What is deconstruction?

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Adding a CHOP system

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Adding color using a Ramp TOP

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Variation: Adding a scale based on a Ramp TOP

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Variation: Adding boxes

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